暂时不讨论

12 月 22nd, 2011 by huyuage

  一、新技能







  85级平衡德只多了2个新技能


  看完这两个技能的介绍,然后我们来测试一下这两个技能在一身T11毕业7000法伤装备的支持下的表现如何。


  85级初期,有两个感觉是非常明显的,第一个是命中奇缺,这个是装备的硬伤,暂时不讨论;第二个就是蓝非常紧张,下5人英雄本,wow dungeon maps,如果中间不吃喝,大概清2波小怪就会OOM,所以在4.0一度被我们遗弃的回蓝天赋在85级初期又被提了上来,如果你不想因为Oom提早退出战斗,最好选择几个回蓝的天赋点上。这是我在BETA服务器上使用的天赋:




  引爆你之前种下的蘑菇,对蘑菇3码内的所有目标造成100-130伤害。




点击查看天赋


  大灾变蚀星蔽月系统的改动对平衡德来说无疑是一场翻天覆地的革命,从完全依赖不可控的暴击来触发循环,到现在可以把循环完全掌握在自己的计算中;从对暴击和急速极度低下的收益率,到现在几乎所有属性都能稳定并且高比例地提高平衡德的伤害;从移动战以及多目标战斗的颓势,到现在就算一直移动的战斗也能保持木桩战斗70%的DPS、越是多目标的战斗平衡德能发挥的空间就越大,无不昭示着跑了近6年龙套的平衡德终于迎来了一次真正意义上的变革。




  11%基础耗蓝,40码,瞬发






  种下一颗5HP的魔法蘑菇,wow dungeon guide,6秒后,蘑菇会隐形。 当被德鲁伊引爆时,会对3码范围内的敌人造成100-130伤害 ,一次性最多只能种3颗蘑菇。





















  二、天赋、雕文


大灾变平衡德心得:天赋 属性选择及输出循环



  有幸在BETA末期得到测试号,零零碎碎的打了几个5人英雄副本,以及几亿伤害的主城木桩。本篇先简单说说平衡德在BETA中85级初期的一些表现,以及对比80级不同的地方。






  结果非常令人失望,一个蘑菇不爆只有4000伤害,别忘记了布置它们的时候还要浪费3个公共CD、而且还要读条去布置。所以,假如大家以后学到这两个技能,在暴雪想起BUFF它们以前,可以把它们拖出你的技能栏了。


  ① 狂野蘑菇




  根据实际情况,可以把回蓝向的几点天赋点到丛林祝福以及极速强风上,雕文如图:


  ② 狂野蘑菇(引爆)


  主雕文用愤怒以及双DOT的雕文,buy wow gold,是因为现在多目标的战斗中,双DOT要比失去了溅射效果的星陨优秀;大和小雕文雕文里除了星陨,其他都不会对战斗机制产生太大影响,根据实际情况以及个人喜好使用。

  85级技能,11%基础耗蓝(鹌鹑形态大概消耗2K蓝),40码距离,0.5施法,无冷却。

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而不释放风暴龙的话暗影新星是0.5秒施法

12 月 22nd, 2011 by huyuage

  整场战斗可以大致分成两个阶段:


  推荐天赋:战斗


大灾变:10人暮光堡垒一、二号BOSS盗贼心得


  一王 哈福斯破龙者:


  战斗流程:






  团队配置,坦:双骑士(一个双修补骑) 补:牧师、骑士、德鲁伊 输出:盗贼、法师、术士、元素萨满、输出战士。






  本周碰到其他技能组合以后再来补完其他技能的攻略

  DPS不足的团队可以考虑在击杀2条龙之后再解锁一条龙让BOSS的易伤达到150%,video game,这条龙需要一直TANK到战斗结束,所以对治疗的压力会很大,尤其在击倒AOE的时候很容易倒坦。











  开场偷天给小龙坦,站在要解锁的龙旁边第一时间解锁,之后2-3秒后龙被激活,帮小龙坦建立仇恨,一般来说这场战斗盗贼只需要输出以及躲避地上的红圈(开启时光龙后火球速度很慢,如同基尔加丹战中的末日决战一样),若BOSS有暗影新星技能那�P2开始以后盗贼要与DK或者其他职业分担打断链,P1交由元素萨满(其他职业单独打断CD不够)负责王的打断。


  P2:清理2条龙之后转火王,这时候BOSS承受的伤害会增加150%,由于是3目标至双目标再到单目标的战斗,hunter armor,战斗天赋30秒CD的乱舞就显得有很大的优势。在50%以后BOSS会以固定的时间轴释放范围击倒AOE,一次会释放3波,总共会造成3次击倒以及伤害,当吸取了暗影新星能力的BOSS会在3次AOE以后释放一次暗影新星,因�被击倒后1秒很难打断,所以可以利用第3次或者第二次AOE中间的空隙释放杀戮躲避,到最后一次AOE来脚踢打断,人类也可以在最后一次AOE放出来以后用自利解掉击倒打断,这样会一直持续到王死掉。






  P1:激活BOSS以后解锁2条龙清理龙,每周BOSS会从2只龙上各获得一种能力,暗影新星和增加100%王攻击速度。因�每周BOSS吸取的能力不一样,所以大致来说是解锁时光龙(减缓上面那条元龙释放的火球术的飞行速度,解锁后火球可以通过肉眼分辨出并且很容易躲避)以及另一�根据BOSS技能来解锁的龙,风暴龙会增加BOSS施法速度500%,而不释放风暴龙的话暗影新星是0.5秒施法,几乎无法打断。而每多释放一条龙BOSS承受的伤害就增加 50%,erxiao.blogg,最多3条150%。




      一般的团队都会起手嗜血/扭曲/英勇,所以这时候最好开掉乱舞和冲动尽可能的加快龙的击杀速度,龙打的越快BOSS就能打的越快,一般坦克会将2条龙以及王拉在一起。P2开始后分担好打断,注意好地上的火球,在击倒AOE的同时要按住方向键移动以避免火球落下把自己砸死,每次击倒AOE都会有那�短短的不到一秒的间隔,可以移动几步或者放出一个技能(佯攻杀戮斗篷),击倒AOE应该是物理性质的。

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穿韧装冰天赋与一没韧性的冰DK内战惨败后

12 月 22nd, 2011 by huyuage



  心得:跟单刷一样,时刻看准对方给你的伤害。对方的爆发伤害一定要控制在6000左右。如果有样的伤害,就要立刻想办法回复到75%以上。记住我们有2分钟一次的大血瓶,1分钟的8000回血,死打的5000左右回血量。拖和耗是根本。




  然后某次排队时,穿韧装冰天赋与一没韧性的冰DK内战惨败后,不服气,换坦装,没想到将他完虐。尝到乐头之后就一直穿坦装开始了插旗的恶心人之旅。




  Ming大爷们,我们打不过你,我们很弱,我们需要BUFF。你们可以完美的无限控制、晕我们。我们的护甲现在少了20%,你们一个毁伤我们就倒了,饶命啊。


  贼


  战士


  防战:可以无视,我曾经站着让一个防战(我们可爱的会长MT)折腾半天,包括他的冲击波、拦截、晕等等。然后一个回8000多血的符文转化。让他自觉的跑出达拉然决斗场地脱离战斗。武器战也一样。虽然有致死,但是伤害低,打不动我们,无视。


  心得就差不多是这些了。总之,DK坦是让其他人觉得十分恶心的存在。到后来,只要和我打过的人,wow loot card,基本都不愿意再来了。反正我觉得比坦王好玩,和治疗们磨上个半小时,闲得蛋疼哈哈。


  防骑:非常有意思的战斗,持续时间第三久的战斗。对方的伤害明显无视,可是我们的伤害对方也明显可以无视。他们比防战好的地方在于可以给自己恢复生命。一般来说,DK坦的伤害比防骑略高。注意保持疾病。他们打人有一招还是非常痛,所以符文转化别乱用。然后慢慢耗吧,一般磨个15分钟左右就可以磨死。我们工会ST两圣骑郁闷达成。


  惩戒骑们:他们是小强中的小强,小强中的战斗机。但是,黄金圣斗士在漫画里是打不过冥斗士的。所以,起手绞杀,开魔法盾。撑过8秒,然后我们就开始磨。不停的上疾病,他不解就用传染刷新,然后无脑不停的死打。小鬼被盯就吃掉,把符文转化留着保命。被晕要解快点。他无敌后可以考虑开大军、绷带之类的,或者做一些猥亵的手势。如果他无敌后要冲上来打,那就跑,无敌完了就直接放倒他。


  戒律:我们的主治疗,会长的老婆,1000韧。非常喜欢说:“XX,来P。”语言简单又直接。奶大,(真的是……非常大,25NAXX我故意独自吃憎恨打击,照样不倒)无脑。同防骑,她的伤害没有能爆发性伤害我的。所以,world of warcraft gold,慢慢磨吧。一般战斗都是追着对方打。恐惧可以解一次。多冰链。




  这个……好吧我承认,我害怕了,奥特曼啊,宇宙英雄。别找他们打,无限风筝,无限biubiu,一个大火球就让我们躺。




  奶骑:这个我没打过,觉得和奶骑打没意义……


  (内部资料:对付韧性一般的法师还是有胜算。








  狂暴战要认真对待,爆发力很恐怖。上好3疾病玩8ma。被拦截要立刻死打回血。经常会被打到50%血,这时候一定要符文转化或者吃小鬼。不然一个旋风,到30%,就开始要面对斩杀的压力了。




  暗牧:比较好打,回复能力不足,几下就打空了。但是被恐惧的话很郁闷,有几次被恐惧到下水道边缘,差点脱离战斗输掉。


 




  神圣:这个……算了,大家都要有爱。小心被他们放生……


  小德:打过2次,最难杀的……双方的伤害与治疗基本持平。都有一定控制技能,但他可以变来变去……反正靠装备压制,看人品,最后没蓝,绞杀,如果被抵抗……再继续磨半小时……小德我感觉没我们磨得,某次战歌,我抗旗和树德躲楼顶,上来2惩戒,一人缠一个,我把我那个惩戒磨死后,小德也被惩戒干掉,然后我以满血的状态磨死剩下的惩戒。


  昨晚符文之锋没抢到,之前被强X了一件坦装,showhand分不够,被一纱布冰DK抢去,DD冰DK拿符文之锋做啥啊,心里那个郁闷啊。符文之锋出现的几率高吗?阿巴顿灭劫之剑高耐,可惜没敏捷,符文之锋才是人类DK坦的最后选择啊。


  血DK,同邪,但是死打暴击在对方有30%破甲装的支持下很痛,保持距离少贴身,不然遇到双疾病碎心的,那个爆发力会让你先倒。




  邪DK,只要对方生命上限没你高,他就绝对打不过你,道理很简单,大家伤害一样,但是你的HP多,每次回复比他多。


  保持回血量高于对方的伤害是要点,而这一点在坦天赋和坦面前是很容易实现,耐力越高,优势越大,无脑耐力流的同时,把架招堆到21%。做到每次战斗拖到10分钟,打奶妈们要有恶心他们到半小时的觉悟。








  我之前用韧性装打竞技场5V5,发现韧装没爆发力,冰打暴击才4000多,而且一般都没人急火我,920韧无用……逐渐就成了队伍的负担。要爆发没爆发,要控制没控制。然后就停止打竞技场了。




  冰法:IMBA的存在,一般来说,我的推荐是在被冰脚后开大军……如果对方不是白痴,打断我们施法,沉默打断召唤。打断也不怕,也总有一两只,加上3疾病,他也很痛。回血的死打如果出暴击,那么一般胜利在望了。如果是高韧冰法,OYEAH你中奖了,没有完全的胜率,完全看人品。










死亡骑士坦克插旗的胜利不只防战还能恶心人




  奥法:很简单,食尸鬼追着打,biubiu就放大罩子,什么?符文冷却中?呕,强力符文武器立刻CD完。挂上3个疾病是胜利的关键。死亡之抓要留着,随时抓回来回血用。被羊才用自利解,被冰脚的话,开盾或者干点别的,比如放死缠。时间要控制适度,别拖长了,奥法在制造伤害的方面还是非常强的。


  圣斗士








  一般来说,磨个20分钟左右,她就蓝到底了。没错,你没看错,要磨20分钟,因为她的精神非常高,226的装备一半。到底后,她仍然有很多手段回蓝,所以,找个时候要靠绞杀来进行最后一击。如果对方块蓝血两空,而你的绞杀被抵抗,那么做好心理准备,再打5分钟。2主治疗郁闷达成。最高一次打到35分钟。




  装备一般吧,见签名。天赋是出百战的邪坦,没出天谴打击,点满3点黑疫。最重要的是要有血、邪各3点的死亡符文转换。主要攻击是3疾病、食尸鬼、死缠。雕文一定要有疫病雕文,wow dungeon maps


  DK坦的内战是看双方HP的上限,同操作技术下,一般是HP高的赢。与天赋没太多联系。要注意的是冰坦打人很痛,开魔法盾要预判。




  (好吧,后面的心得属于内部流传资料。打贼的话,人类自利可以空一个徽章的饰品。解晕不解闷,这个是常识。闷棍让他随意上,被晕立刻解。解了立刻转身,别把背给他,上疾病,食尸鬼打晕。然后死打一次。对方闪人。这个时候要看自己的剩余血量。少于60%放凋零让贼不敢近身,等符文转化,回满。




  内战


  基本没悬念,先等对方上疾病,然后绞杀,如果被抵抗,就看时机开盾。记住,不要和他拉开距离,保持贴身。冰DK:对方的攻击基本除了冰DK的冰打,其他基本可以无视。所以一定要注意对方的符能。看时机开大罩子和魔法盾还有冰固。冰打暴击的话,看人品,架招可以抵消45%的冰打伤害。










  火法:除了公会一个不太会玩的法师,我还没遇到过,所以也没荣幸见识火法那5火球的逆天存在。但公会的那个火法很脆,上了疾病,抓过来打一次,基本就去了一半的血。)




  牧师:


  猎人:打过5、6次,基本没难度。无脑近身,挂疾病,冰链控制,中了陷阱不要解,DEBUFF完了一个符文转化。他后跳就抓回来,抓的同时要上冰链。看到自己身上大数字暴击跳,同时听到爆炸声,请开冰固。


  法师:
















  比如,他一个暴击寒冰箭,被我们架招,法术偏斜会抵消一半伤害。另外,冰脚可以预判用魔法盾免疫。水元素不管。




  萨满:这个只打过一次,成功的预判闪电,开了魔法盾,然后很轻松的就打赢了。带个轻灵精华,物理攻击无视。用死打暴击后,还是能打痛对方。最近准备研究下萨满的那个解疾病的问题。希望食尸鬼打木桩的宏有用。




  如果对方白痴硬抗,那他会比你更快倒地。然后重复,让他闷、晕。不是毁伤戳脸贼根本打不动你。多开虫群,目的不是造成伤害,而是给他心里压力。给他保持3疾病是很必要的。尽量用凋零拖时间,让自利或者徽章、符文转化CD。恶心死他们。还有一点要注意,对方开闪避后,就不要去打他,免得浪费符文、符能,但一定保持面对他们,把自己的右脸伸过去……不然菊花被捅不痛,但不爽)

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because there is no need

12 月 22nd, 2011 by huyuage







the boss feels like the H Xiaoqiang, are also on the framework you need quickly from the blood to find out dangerous people and carried to the amount of blood lines. After the boss put the skills of the time, is the safest time. Then you can sprinkle a wild first, and then given three rejuvenate and enjoy a nourishing rapid buff, you can go to lift other people.


life bloom in milk and Germany should be regarded as CTM core skills, because it provides mana pool, but also relied on the trigger Omen of Clarity. Maintain the bloom of life, was able to maintain a source of strength. Should always maintain a good three flowers to T, unless it is necessary to time, you can open it out. Nourishment, touch, you can refresh Lifebloom healing time. T, the pressure is not the time, can also be used to fill a bloom.


boss to say nothing of some lunch. I say some difficulties in the wasteland more of the boss it.




Click BOSS Raiders and fall


tips about corrosion in the DBM or slaughter, you should hand over emergency quick healing to go to the skeleton framework there are people who carry the blood markers, and if there is no time frame on the skull mark , is completely without any increase in the blood, because there is no need, plus a waste, just waiting to go over additional skills.




rejuvenation on the first reason is because at this time is enough time, relying on rejuvenation with the wild, can also be carried to the next skill before the blood for more than a 1W.


Chennai method:


Gujia Er:


1. Equipped with options and properties






WLK left grow wild card CD release should get rid of the habit. Very often cause overdose. Slow long-term DOT CTM in place very little. Fewer members than most people when blood Do not use.


4.1PVE: T11 team to restore Germany to a copy of personal experience to share


rapid should be the second property, the rapid increase also means that the treatment you are racing against time to secure more work space. In addition, the maximum benefit is the rapid increase in the number of hops hot.



the boss of the sum of T11






3. Boss battle in some of the tricks




this test is relatively boss DPS awareness, treatment, only promising T's transfer of skills to deal with a small shadow AOE, all the major skills to stay on the line in P2.


Tree of Life form to put your life without goals limit the opportunity to bloom, then you can continue to bloom to life on multiple targets, while more than one life at this time is in bloom jump, then each hop has the opportunity to trigger Omen of Clarity, but this time the healing is instant, you can use the instantaneous healing to consume these clear warning. So not only is the tree of life skills outbreak, or a blue control skills. In addition, the tree moving the king's ability to move the blood, is still stronger than the WLK period.






experience with a wild group, but also a deep feeling to the treatment of pressure lies in the team's awareness. Groups in opposition, DPS interrupted poor awareness, skills do not hide the results 3 treatments, I added a 1W3HPS data also feel powerless. 10 people in the Society group, the treatment I can play 2 full of blue into P2.




in my equipment, recast the basic attributes are rapid.








Click BOSS Raiders and fall


activation card CD should be placed, and when you under the blue to 80% of the time should be thrown out. A battle to put 3 activation is absolutely not just put 2. Back to the blue jewelry, works hand the same way. Preferably in the trigger case plus intelligence buff decentralization.


no doubt is the first intellectual property, all with magic stones should be biased in favor of this property. The reasons are following:


my guild quite tangled, many as 25 groups uncle, keep off boss is always only the elite group by 10 people play, only to get broken last week, the title of guardian of the world, unlock the Association of Black Phoenix. I had no experience of the service station, is the national dress have only been exposed since the CTM to open new career mechanisms. The boss is the most experienced pioneers came, I would like to share a little about their own experiences, to those who are land reclamation, treatment adherence German line a little help of friends.







2. The way


second, blue cap to increase intelligence, increase the mana pool (recovery buff) back to blue, blue-back to increase the amount of activation, increasing the available amount of blue, even more than the spirit of life benefits.


Click BOSS Raiders and fall


spread in the magma when the plus side to change the blood side of the tree to move to the next column. After the jump on pole, with three rapid rejuvenation of buff to nourish the people to increase the blood on the table, and free to maintain a person's life to return to the blue bloom.


T skills to carry the boss can be opened in advance of damage, then treatment can brush with a little skill to T, to avoid excessive consumption of blue.











First, intellectual talent by the addition, by the king / paw buff bonus.


the spirit of the proceeds has been watered down, because it is no longer available injury law, no longer the addition of various buff. Life, may not have the intelligence of the big gains. I am now more than 2200 spirit, playing Chennai law,newplayer tips, Gu Jiaer other boss can guarantee most of the time more than 80% of the blue, already tried to re-cast the spirit of equipment other properties.


So,wow dungeon maps, gem attached to magic, the whole should be biased intelligence. If you insert an empty reward well, we should ignore the color of the hole, directly into intellectual rock. Weapon Enchantment, the choice of energy have the financial resources of the flood, the civilian population of a little, inexpensive soul song. Intelligence jewelry jewelry should also be used, 346 are blood-red tears, magic hourglass, jewelry and so on. There are 359 dolls, life fall from the sky, perfect nuclear, gold stone, tsunami.


proficient in the sense that, for the treatment of people by your hot,purchase wow gold, giving bonus healing. Equipment comes with like, no need to go to the heap.










be honest, I played the first few times, and often plus dead. Our team is assigned to a treatment of a team of people. Brush with hot, good control. Brush with the nourishment is too slow, so charges with the healing brush blue. But recognize the skills of the rhythm of this boss, it had very much at home.





Chi Mei Long:








can say, CTM in line with the more particular about the team.


As for P3, my responsibility is to increase good standing under the main boss belly T with the group to keep members well before each electrocution full of blood, electrocution, the wild + green circle can also be slowly raised.


priority escape boss skills. Sometimes people hide a slow skill to hide, and in need of treatment to spend tens of thousands of blue to make up.








Double infighting when the quiet, tree, people skills, good consultation with your team, and when put on when to release, do not tell other people the skills to repeat it.


general, be familiar with the boss skills rhythm. The team needs most, is among the members communicate with each other, with the treatment team arranged the coverage skills. Avoid unnecessary treatment, often a small group of blood but will not continue to be hurt, then was kept to step up treatment can result in an empty blue. Pay close attention to all the gap back to blue.




third, to increase mental injury law.








crit in my opinion is the weakest of the property, after all, the treatment can not count on crit to save lives. Do you have a skill not burst people die? This should be a priority recast things out.

























we fight for is to eat three times electrocution P1 tactics, Because DPS is tight, when the third electrocution Chennai law would have ascended to heaven. Therefore, the third electrocution to change the tree to the whole group in advance sets a good life bloom.


an electrocution if the P2 shoot, it must bark quiet, and to have a good DPS injury or sugar-free life insurance.




quiet of your treatment team should consult with a good time to put what. The skills of each treatment should be covered by the big boss of the great skills of a good cut will not repeat. And not every boss's AOE skills should be opened, the team often less blood, but the security, you can slowly lift, do not pay then the skills.


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豆子&rdquo

12 月 22nd, 2011 by huyuage

半夜无聊来感慨下WLK几个让我泪崩的任务






第1个,郁闷的泪崩
巨熊那张图,又一个让我郁闷了半天的任务,又一个可恶的巨魔,又一个叶基亚,骗我杀了半天的怪,骗我跑了一圈的图,结果要塞副本里。。。以后再也不能相信巨魔了

[::艾泽拉斯国家地理 BBS.NGACN.CC::]

第2个,激动的泪崩
风暴峭壁,名字忘了,是骑龙竞技边打边上山那个,玩过战神2的童鞋一定也有这样的感慨

第3个,无语的泪崩
也就是那个吃“豆子”的任务,被摆了一道的童鞋估计都有这感觉

第4个,wow gold buy,也是最感动的一个
龙骨荒野,保卫青铜龙漏斗那个任务,当你73左右接到那个任务去做的时候,会有一个将来的你出来帮你,wowgold cheapest,你会很羡慕的说将来的自己装备很强力,erxiao.blogg,当然将来的你也会鼓励你几句,但是80后的童鞋,你们有没有80后再回龙眠神殿次呢,那里又有个任务,依然是叫你保卫青铜龙漏斗。不过这次是你帮助过去的你!!
对,两个任务遥相呼应,你会突然想起来啊,这个场景似乎很熟悉,任务召唤出来过去你的羡慕80的你,80的你鼓励过去70+的你

我想大多数的同学童年会有这样一个幻想,希望未来的自己能驾驶时光机回到现在看看现在的自己,能设计出这种任务的游戏厂商,不火才怪。

顺便再感慨下这个便当的版本,满大街的GS 满大街的速推速来
任务文本一个字一个字看的人还能有几个呢??
大家还有什么比较有感慨的任务呢?分享下
 

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◇ 3.1.2 beta version attribute

12 月 21st, 2011 by huyuage

Original Ulduar 10 hard mode level 226 dropped weapons have been adjusted to 232 after the release properties of screenshots . Organize them to play more translated into Chinese property of screenshots for your reference. > > Blue Post: Ulduar 10 Hard Mode to enhance the two-handed weapons-grade dropped : Aesir's Edge (XT-002 fall ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version properties ( 232 ) gun : Magnetized Projectile Emitter (XT-002 fall ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version attribute ( 232 ) Mace : Shiver ( Chodil fall ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version attribute ( 232 ) Staff : Icecore Staff ( Chodil fall ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version attribute ( 232 ) Sword : Serilas,tanking, Blood Blade of Invar ( Freya falling ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version attributes ( 232 ) Dagger : Combatant's Bootblade ( Thorim falling ) ◇ 3.1.1 official release properties ( 226 ) ◇ 3.1.2 beta version attribute ( 232 ) click copy the article addresses ,hunter armor, MSN,wow gold cheap, QQ and recommended to friendsRelated Articles:

Nanning death camp insider addiction Cadet>> Orient TV

12 月 19th, 2011 by huyuage

Denson Hill died in the ring network training camp. Parents also have been sent to a renowned agency's network ring dragons (a pseudonym), has braved the risk of broken legs, choose a jump He told our reporter that the provisions of this network ring body very much, forced him to escape, is a Apple took a girl to him, he gave the girl a packet back QQ sugar. This detail as a Previously, the dragons have been power twice. So, when dragons hear the wind,cheapest wow gold, think they can not escape the third electric shock treatment, he was running out of patience. That night, he prepared in advance, basketball shoes, such as 10:30 after lights out, pretending to sleep, wait until 12 o'clock in the dark. Unloaded more than two hours, the windows opened. Dragons and on the second floor windows sit for a while. thought well, He told reporters,wow items, where the medication treatment of children, some people look dull, Usually Sentence is inappropriate, and punishment. The consequences of jumping: the chin to open a big hole, legs three wounds, shoes full of blood. He dared not look back,Video game, hard to get ahead. Ran out of two blocks, looking back, no one catch, dragons find a place to sit down, put the shoes of broken glass fell out, when the feet have a bar too full of blood. He covered the wound with toilet paper, continue to move forward. Has come to dawn, he saw a taxi. Drivers to see his body is blood, no one would dare set. That for a long time, only one guard, daring the driver to find someone to close 300 yuan grandfather took him to a neighboring county home. Although there is no Dragons mother said she had looked very inviting local media publicity, put dragons sent, but did not know would use electric shock treatment, the children carry out this treatment, she was shut out. As a rule, do not allow children and parents talk about the specific circumstances of shock therapy. Now things are long gone, but the dragons sometimes blame her for this. Institutions from the network ring back, sent a four dragons heart disease, And that home network ring body, which is subsequently loaded on the bars. >> Guangdong TV: Nanning death camp insider addiction Cadet>> Orient TV: boy network ring death camp instructors allegedly beaten>> Youth ring network center was beaten to death four staff members detained click copy articles address and recommend it to friends on QQ and MSNRelated Articles:

the results of Now

12 月 16th, 2011 by huyuage

August 8, amended by the users vans67 game translation of the original 100 money has been posted, more than 50 awards grass play:>> Click to paste into the original exchange 8/8/2009 Prayer of Mending will now be treated in the target body trigger, not the priest Prayer of Mending cast body. Players on the carrier, when after the conquest of the island, the number will now be properly honor the conquest of the island. Weizha Alex general release now less than in the previous Shadow Crash (random player to launch a shadow barrage, flight speed is not particularly fast,PS3 Gun Controller, responsive, then you can escape, the players and other players around knock, and by about 10,000 shadow damage. After leaving the floor in a pool of black water, leave for 20 seconds, standing black water law hurt by 100%, 100% increase the speed of magic, but the treatment reduced by 75%, while mana cost reduced by 70%). He no longer repeatedly cast Searing Flames (20 yards around the fire ring, 15000 fire damage, leaving a 10 second debuff, 75% reduction of armor. This skill has 2sec cast time, can be interrupted. ) Knight of the monomer sarcasm skills are no longer immune to taunt can be used to target, including the player cast. The other two blue stickers, Blizzard seems to want to change the heap hit by lower failure to disperse is set ... ... Blizzard Blue posted the following: conversion camp schedule: We have not announced this feature on-line date. Please note that forums and home page announcement. Canada hit with disperse: Players: I am a treatment, so give up the law ROLL + hit equipment, can say plus hit to DPS, without the hit to the treatment? If the treatment needs of the heap hit, say,wow arena strategy, in time to disperse the BOSS fight, he hit the equipment used is reasonable. I mention this, because we do not like to do, and plans to change it. If you want to disperse a Fusion Punch, the results of Now,wow loot card, to note that, PVE, when the target level than you (BOSS) who may happen to disperse miss the event. Click to copy the article address and recommend it to friends on QQ and MSNRelated Articles:

German general killed.

12 月 15th, 2011 by huyuage



4: the situation of human soldiers and the upper hand, open the door after the horse sense to the thief, sprinting to hide, escape to say.




5: souls stronger than perception, because the dead will be passive, that is, when you use it will be able to get results. The perception is active, that is your perception of time may not be able to use that thieves, Germany, may not get results.




----------------------




---------------------


livestock thieves, pressure pastor, a man to get through 15 seconds,tanking, I is a two souls, do not say.






Blade's Edge Mountains eye point, the column side, I Fong, pull on the location of the wall, right,leather armor, with a cat's eye can better grasp.


play like this, but the basic winning percentage is very low, he uses invincible after that war, may be 2 thieves may not last because not enough blood had to use Blessing of Protection on the cape and let the Warlock 1v2 the.


another thief thief soon disappear. If the nausea that is back to 1. Not stuffy, resigned.




noodles, then blind, then the solution disappeared immediately, puzzled on the sneak. Xd would be wise for you at this time the fire wizard, so you can not disappear, he steps out of the dark straight sprint pressure him. And the worst of circumstances.




2: our side is boring to










hunting, animal husbandry, pressure pastor. I double-dead, you can understand the fear, hypnosis, is relatively simple.


war Germany: Germany grasp, should not fight the soldiers. War when the first blind, then open the 2 thieves get away, get away and then the end of the blind the soldiers for 10 seconds, then open the 2 blind dodge, Germany lying. 1v2, first do not


grasping German experience:


1: boring to the other thief, a thief is also our boring to the other party is not out of Germany.






4: catch Germany is learning, well you can go.






3:2 thief is very easy to learn difficult to master, do not hold a hero thigh.






Nagrand eye point, step aside on the wall position, the four pillars of the edge, I Fong, Nagrand can determine the location of the other soldiers the location of Germany, for example, soldiers in the side of the eye point, that Germany is unlikely to point in the opposite eye, because if they are generally not too far away.


another thief thief boring each other, our sneak thief, and then attack Garrote Kidney Shot fragmented and disappeared. Virtue does not come out or not to increase the blood elves come out to the thief set the fire is coming, and Germany out of German pressure. Blind thief in the sap before it disappeared, a man would get through 15 seconds.


---------------------










1: To open the stopwatch when the optimistic eyes out






1: grasp a good stopwatch eyes, grasping sprint away after eating the eyes Germany. If the soldiers near the eyes, the bored soldiers sprint to eat the eyes, if his solution (violent anger) immediately blind, then he will use the badge or solution, or understand. If the solution, try to use the badge in his solution - bloody - intercepted before disappears.










surgery Germany launched the kind of fear is everywhere came for your warlock, because there are suspicious easily caught, was arrested right away on the cloak, cape, etc. cd.




Liede, most hunters will put lighting, hid their German lighting there, and so eat the eyes, eat, bored hunting (do not tell me that he was lighting that you can not stuffy) started Germany, a man would survive 15 seconds, and then blind hunting.


encounter of these two cases are, and sometimes I do not want to play skirmish, I think other eye, the blade play for Hill, because the two points near the eyes, one to eat a can take care of each other. Eat the eyes, easy to handle, do not say.


successful grasping Germany, on the successful 1 / 2, Germany change bears out, it was successful 1 / 2, as long as is not the upper hand, war Germany can eat.


, animal husbandry, stuffy mages kill priests, two souls, do not say.




thief, pressure Warlock, Warlock is a man to hang on until death, Xiao Na said after cloak hung open in Warlock, I think as long as you are sure get warlock, you can attack or Garrote cloak disappear anyway, is Do not let his cloak after the dot on you ok.


riding technique, killing knights, early on, invincible cloak disappear bandage, etc. 1 minute cloak cd, they eat the eyes, and is why early on, then Blessing of Protection, cloak disappear bandage. And so on it, so back to the blood, such as eyes, they eat the eyes, and kill the knight and then seek opportunities to cloak sneak around the pillars.


battle ride, ride Do not panic even think that is the war, to be fast , bored soldiers do knights, kidney shot keep freedom fighters immediately solve the blind, the solution of the open dodge.




surgery, animal husbandry is not to say, reference Xiao Na's play, two souls lost on the surgery, animal husbandry, if people are embarrassed to see, and for a bored warlock kill a priest when the nausea did not immediately fill the blind,wow items, solution, then immediately throw a second blind.




war, animal husbandry is not to say, easier than war Germany, and I was dead 2.


sum up:








thief Desheng rate half and half, the upper hand does not win, FLAC does not lose.












thief to restore Germany: German general killed.


Lordaeron eye point, and our other home.




winning a small battle ride, I do not want to play, but really met, I am not afraid.




surgery Germany, focus on Germany, not near the dog, the dog has suspicious, 30-point anti-submarine. Grasp to eat on the other eye, a good control of Warlock, a staggering blow you will be able to eat the eyes, the eyes disappear sprint caught eating Germany. Germany not far from the Warlock general, so other eyes safer to eat. When playing the blind technique, and then cloak disappear after the death of German sprint bandage.


Nagrand and Lordaeron do not recommend such eyes, too far away, only eat one, and eat a variable too. German thief caught recommended encounters. If the direct attack to the other side Germany, crushed to death, out of blind thief thief, as soon as possible, the thief shot kidney shot or blind out before the separate attack, a man to get through 15 seconds.




2: If you encounter the upper hand after all skills to Germany and German pressure, and discuss a good distribution skills.


surgery winning riding a smaller, but have come to call them to take it.




3: Xiong out, bored soldiers, to see whether the soldiers understand that if the solution, the first back, and other violent anger after the disappearance of five seconds, and then up the stuffy, this time the soldiers can not use Berserker Rage (cd30 seconds). If the soldiers do not break up the monotony, directly on the German, the focus soldiers, saw him take his blind solution immediately into the fight, do not keep anger by his charge.




thieves law, press the Master, fridge and if it did not dot disappeared, the thieves were beginning their attack, and attack the thieves can disappear - immediately dragged back to the Master.


second blind so invincible knight when thrown out, if you wish to protect, then sprint away so blinding cd. War can not ride, the key is when the invincible run away. To run away, on the bandage, = eyes out, which is why early on, if late, then give you back the blood, such as blinding of the time less. Knight came out to kill the eye, blind cd to immediately throw, Xiao Na's video is very detailed.


be a charge on the dot? Blind to see his solution did not understand, understand sneak around the pillars, etc., then the second blind solution, enough to make your potential okay? Then so blind cd, cd short anyway.


----------------------


2: If the other party is the League of France thief thief thief, animal husbandry, do not hesitate directly on the sprint away to avoid it being Sap into an awkward position.


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DPS - / - 1. 5S Flay 84

12 月 15th, 2011 by huyuage

First, the skill damage on the situation. Stakes are easily hurt in front of no shadow damage. 1515 hurt dark with 4T6 effects. The following list: crit in the team under the assumption DOT 40% BUF heart of violence and 38% whipping ordinary skill DOT / jump crit / damage each jump are released along the hair damage value {(* non-violent general rate + crit * burst rate ) * hops} 1: Devouring Plague 62,213,011,057,893. 6 * 8 = 7148.8 +1057 = 8205.8 2: Vampiric Touch 93119461337 * 5 = 66 853: Pain 645 1347 925. 8 * N 4: Mind Blast 209,242,942,928. 76 5: Mind Flay 84,617,181,177. 36 * 36: off 1686 3517 2381.78 one: hands sequence analysis. Touch + heart + storm whipping (Sec with plague) + Pain (best recommended) as off now only overlay layer 3-layer stack easily hurt flogging. You need to order the new hands. By the DPS for each skill we can analyze the theory in order to note here is that regardless of the initial cycle of disruption and the impact of the DOT PART TIME, hands in order to consider only the damage. Taking also into account the number of GCD, involve the calculation of required conversion to return, is more complicated, we first simple calculation. Get hurt difference between model 1 model: touch + plague + heart + pain + storm + off pain. Assumed to be 0 = 0 model 2 base: touch + heart + storm whipping (2 GCD) + + pain plague - the plague - a complete whipping off + = 3274 +3532 = 258 Model 3: + touch + storm whipping the heart (two section with off) + plague + 2 + off pain model - whipping = 258 +1190 = 1448 Recommended Model 4: + touch + Heart storm whipping (Sec with plague) + pain theory, this model is the best. Recommended Model 5: to be added. . . . Provide programs for the friends to play the following comparison: Model 1: touch + plague + heart + pain + storm + off pain. Assumed to be 0 = 0 shwd000 benchmark programs touch - plague - pain - Heart bursts - off - the pain of this program to open SP-order difference is that pain, so much pain, hop, and storm and destroy the heart are then delayed a GCD income is: +925. 8-1137. 64 (+ off the full heart burst losses) = 211.84 * (assumed to consider the full rate of destruction, or should be about) So seen this program rather than the baseline model also gains lower, is not desirable. Doll conquer program (Vampire Embrace) → touch → → Heart storm off the plague → → → Embrace the pain → Heart bursts (Amendment interpretation, sorry) Model 4 + touch + heart bursts whipping (Sec with plague) + pain + (off) + Heart bursts (for a unified GCD, plus a heart bursts) have to say that time the program does have its own unique, full use of the DPS and the heart full share of violence, then we calculate the model compared with the original of any course. First, the programs were completed using six hands GCD cycle. On the middle of a GCD is embraced, this does not improve DPS, so the cycle recommended in love embrace, play a little security application. Now we calculate the time being is not a specific. Here I should note here that in order to avoid the majority of friends to play, difficult to understand. For DOT income, we compared the number of hops between the heart bursts we considered a 7-second DOT, off in the case we are using to do the same considerations, I will back off the benefits and role analysis. That is more than DPS data, regardless of CD and duration. Contact DPS = 6685/16. 5 = 405. 15 plague DPS = 8205. 8 / 24 = 341. 9 heart bursts DPS = 2928. 76 / 7 = 418. 39 This is also why I said before 3.0, when a 4T6 to give priority to the heart causes a storm. Recurring revenue: the gap between these two programs is not large, the difference is that one is off, a whipping is paragraph 2. But the original proposal on the hug. However, model 4 as easily hurt overlay earlier, there should be some advantages. However, high rapid of any proposed use of the program the players touch + 4 + storm whipped heart (Sec with plague) + pain + (off) + heart bursts so that the team can BUF, the high storm rapidly got the idea to connect the middle of the 5.5 seconds Individual models currently recommended CD 4 + touch + Heart storm whipping (Sec with plague) + pain + (off) + (heart bursts) Recommended Model 3 best touch + heart + storm whipping (Sec with off) + plague + pain model [2] limit one of the options: touch + heart + storm whipping (2 GCD) + plague + pain [] I must delay stakes players have passed the test model, model 4 is a larger space. Contrast, when the previous 2 layers off, losses remained at less than 200 damage. Model 3, in fact, this is a good starting hands in order, because this improved off the full rate. Limit DPS should consider using model 4. Because this cycle plague enjoy a 5 layer easily hurt. So your income should be greater than 400. Because off the skills as a CD, or the DOT is considering for the convergence, there are different conclusions, the latter part of the discussion of RAID. ? II: Stakes output skills priority / ratio (see below diagram, 500 + delay, being free to play) in front of skills by the DPS damage can be seen. Plague by the talent up to 15% + 15%. We DPS plague 8205.8 / 8 jump = 1025.625> 925.8 (pain at each hop) In other words, the plague of the DPS as the synergistic talent more than the pain, as an active skill, more than an infinite DPS is also a reasonable cycle skills, the role of the plague before the complaint has been effectively improved. Then we can come to the preliminary data from the above priorities: touch> Heart bursts> Plague> pain> off>. Little difference between the full share of the time. DPS to look at the whole scale from high to low is: 1: Lash 2: heart burst 3: Touch 4: Plague (+ enhanced) 5: Pain 6: off 7: Strengthening the plague (plague combined to calculate) from the plague a proportion of overall AM DPS increase should be about 5%, so a few days will continue for another union RAID Test 3: Sec on the use of flogging off the front and 3.05 were delayed because of injury exists whipping BUG, ​​so In our analysis, under any circumstances do not interrupt flogging. So now 3.13 in the whipping hurt delay BUG has been fixed, the normal loss of output has been little whipping to happen, we are also his two stage whipping the relative roles, whether the play off limits to guide the output rhythm it? 1: interrupt the first look at the skills of data: DPS - / - 1. 5S Flay 84,617,181,177. 36 (1 sec / jump) off 168,635,172,381. 78 (just as Shun Fat skills, without regard to CD ) contact 931 1946 607.7 Mind Blast 2092 4294 627.59 Devouring Plague 62,213,011,057,512. 86 we can see that touch the heart storms, pestilence, in Sec flogging 1.5 seconds of time can benefit The damage is about 600 and whipping damage of 1177 small hop. Therefore, if the plague, the heart bursts, touch, to interrupt the whipping is not desirable to use Sec. And with this free off the convergence skills to replace the lashes last dive, then the loop is in our benefit as a 1000 + damage. The premise is to eliminate this benefit does not add to your normal cycle, or, for your skills, convergence, eliminate the use is not frequent. Conclusion 1: off not to join the circle, can be inserted Sec flogging off to get some income. 2: flogging whipping, Sec +, 2 + flogging whipping theory BUG measured by the stakes perfectly correct, 120MS latency test (see below chart) cases. Whipping in the progress of 50% of the time delay as the input state can be broken into two, of course, when using the following Sec 100MS whipping preferably 55% of the time off position. Feeling a lot of practice. But: flogging Sec also be complete in circulation and promote your skills to maximize the full use of percent of the time to fill the seats, rather than the unlimited pursuit of other DOT spell and let Sec have neutral. But here there is doubt, why then whipping flogging can take 2 off. DPS is because of the whip 1177.36 and DOT spells because his injury was sustained, so his heart violence has the highest DPS until 627 and then whipping flogging, in essence, is the use of flogging injuries jump time for the equivalent time, the number of injuries as much as possible. Every Sec, can be understood as, to earn a 0.3 to 0.5 seconds flogging boot time. But this time if you make the DOT damage cycle is indeed Debu taste loss. Let us look at damage per casting time magic (again, generally agreed that 1.5 seconds of GCD) Damage 1: Devouring Plague 8205.8 24 seconds 2: Vampiric Touch 6685 16.5 seconds 3: Pain 925. 8 * NN 4: Mind Blast 2928.76 7 seconds 5: Mind Flay 1177. 36 / S guide 6: off 2381.78 12 seconds then the significance of the above damage is worth, you have full output time in the case of the CAST benefit from injury. The priority is to consider the continuous casting time of the DPS and changes it. And we earned 2 +3 flogging is 0.3 to 0.4 seconds of whipping damage is 1177 * 0.4, which is probably earned 300 to 400 damage, but if the 2 + led to the extension of DOT After the second, the loss rate is the DOT's audience and injury values. For it is lost touch 607 / 1.5 = 404. Generally speaking, though you may think that 2 + 3, but still lost Conclusion 2: 2 +3 proceeds on the premise that adjustment to get seamless on the DOT, otherwise it could cause damage losses. Although Sec flogging return, but we should take any course of circulation throughout the% DOT top priority. DPS of the limit cycle, may be seen 3 times to 5 times 2 +3, but definitely not too frequent use of 2 + 3, it will lead to low DPS you! ! Is 2 + 3 will be adjusted to remove the rapid addition of a third cycle of 4T8 controls. But this means people can be very real and, its difficult to control favorably 2.4 of Sec difficult to whip high output means. Four: the use of jewelry (preferably use the Haemophilus / PS: nonsense) here to remove bloodthirsty state analysis, the optimal placement of jewelry location. First, we look at TBC3. 13 in the AM DPS to manually trigger a few good accessories. 1: Skull of Gul'dan Binds when picked up Unique Trinket Requires Level 70 Equip: Improves hit rating by 25. Equip: Increases spell power by 55. Use: absorb the energy in the skull, so haste rating by 175 for 20 sec. ? 2: The sorcery of cranial Binds when picked up Unique Trinket Requires Level 70 Equip: Increases spell power by 53. Use: Increases spell power by 211 points for 20 seconds. 3: changing the Naaru Binds when picked up Unique Trinket sheet Requires Level 70 Equip: Improves haste rating by 54. Use: Summons an energy for 15 seconds, the circle. When the caster standing in the circle, you can get 320 spell power bonus. First, we look at the skills center of the CD time. 1: 20 seconds of injury law skills CD largest jewelry jewelry jewelry method using the number of injury time to use touch 15 seconds 2 30 seconds heart bursts 7 seconds 3 21 seconds 24 seconds 1 24 seconds plague off 12 seconds 2 24 seconds whipping / pain, N / AN / A is the best jewelry skills to meet the maximum use of the above number. Maximum number of skills required to use touch to open jewelry after the release of the first 3.5 seconds to open a jewelry touch the heart after the storm, the release of the first 4.5 seconds in the heart of violence plague the plague can not just open the release of 4.5 seconds to open jewelry jewelry off after 7.5 seconds First off the release of the first and destroy the plague which can be said better control. Eat a plague, off to eat 2 times. Off can not find a place to insert directly into 2 segments whipping forget. Then we should pay attention to is the heart of violent conflict and maximize the use of. Because heart bursts CD is 5.5 seconds, so the control accessories 4.5 seconds time to first heart bursts or the release of better control. Finally, the problem is the touch, and as much as possible to open the jewelry after the release of two public CD touch. That is the best time to open the jewelry is 1: Touch the remaining 5 seconds - 0 seconds this time to open. Or before the open on the touch. 2: Do not mind the storm has just opened immediately after the release. Wait at least a GCD. 3: Do not release immediately after the plague had just opened. Wait at least 3 GCD. 4: open jewelry, the convergence is off to insert the link, no link is inserted in paragraph 2 flogging. Summarize the contact and open jewelry heart burst then you should be connected to the cycle, or not higher than a GCD is: 20 seconds, regardless of skill jewelry injury law order. 1: Jewelry + touch + heart bursts. 2: Jewelry + touch + + (plague / off) + heart bursts injury law for 15 seconds, do not discuss jewelry, jewelry can be opened in accordance with 20 seconds, twice as much as possible so that the heart on the line to enjoy the violence. Our rapid jewelry, after the opening spell in the DOT. 1: (off / plague / touch) + Jewelry + / mind blast / Flay. Less written about jewelry, there is not complete, you need to add, I hope you wing to update for your reference. Five: State F 3. 13 crit, haste, spell damage, haste potions, destruction potions bloodthirsty state and other special equipment of the trade-offs and recommendations. New posts here temporarily discussed. Post too long. Posts written a little more, on the fifth point, and the novice at the local, planning for new posts, the Citie is not updated, of course, wrong place welcome that change. Click to copy the article address and recommend it to friends on MSN, QQ and II: Stakes output skills priority / ratio (see below diagram, 500 + delay, being free to play) in front of skills by the DPS damage can be seen. Plague by the talent up to 15% + 15%. We DPS plague 8205.8 / 8 jump = 1025.625> 925.8 (pain at each hop) In other words, the plague of the DPS as the synergistic talent more than the pain, as an active skill, more than one DPS is an infinite loop reasonable skill, before complaining about the role of plague has been effectively improved. Then we can come to the preliminary data from the above priorities: touch> Heart bursts> Plague> pain> off>. Little difference between the full share of the time. DPS to look at the whole scale from high to low is: 1: Lash 2: heart burst 3: Touch 4: Plague (+ enhanced) 5: Pain 6: off 7: Strengthening the plague (plague combined to calculate) from the plague a proportion of overall AM DPS increase should be about 5%, so a few days will continue for another union RAID Test 3: Sec on the use of flogging off the front and 3.05 were delayed because of injury exists whipping BUG, ​​so In our analysis, under any circumstances do not interrupt flogging. So now 3.13 in the whipping hurt delay BUG has been fixed, the normal loss of output has been little whipping to happen, we are also his two stage whipping the relative roles, whether the play off limits to guide the output rhythm it? 1: interrupt the first look at the skills of data: DPS - / - 1. 5S Flay 84,617,181,177. 36 (1 sec / jump) off 168,635,172,381. 78 (just as Shun Fat skills, without regard to CD ) contact 931 1946 607.7 Mind Blast 2092 4294 627.59 Devouring Plague 62,213,011,057,512. 86 we can see that touch the heart storms, pestilence, in Sec flogging 1.5 seconds of time can benefit The damage is about 600 and whipping damage of 1177 small hop. Therefore, if the plague, the heart bursts, touch, to interrupt the whipping is not desirable to use Sec. And with this free off the convergence skills to replace the lashes last dive, then the loop is in our benefit as a 1000 + damage. The premise is to eliminate this benefit does not add to your normal cycle, or, for your skills, convergence, eliminate the use is not frequent. Conclusion 1: off not to join the circle, can be inserted Sec flogging off to get some income. 2: flogging whipping, Sec +, 2 + flogging whipping theory BUG measured by the stakes perfectly correct, 120MS latency test (see below chart) cases. Whipping in the progress of 50% of the time delay as the input state can be broken into two, of course, when using the following Sec 100MS whipping preferably 55% of the time off position. Feeling a lot of practice. But: flogging Sec also be complete in circulation and promote your skills to maximize the full use of percent of the time to fill the seats, rather than the unlimited pursuit of other DOT spell and let Sec have neutral. But here there is doubt, why then whipping flogging can take 2 off. DPS is because of the whip 1177.36 and DOT spells because his injury was sustained, so his heart violence has the highest DPS until 627 and then whipping flogging, in essence, is the use of flogging injuries jump time for the equivalent time,gold cheap, the number of injuries as much as possible. Every Sec, can be understood as, to earn a 0.3 to 0.5 seconds flogging boot time. But this time if you make the DOT damage cycle is indeed Debu taste loss. Let us look at damage per casting time magic (again,wow dungeon guide, generally agreed that 1.5 seconds of GCD) Damage 1: Devouring Plague 8205.8 24 seconds 2: Vampiric Touch 6685 16.5 seconds 3: Pain 925. 8 * NN 4: Mind Blast 2928.76 7 seconds 5: Mind Flay 1177. 36 / S guide 6: off 2381.78 12 seconds then the significance of the above damage is worth, you have full output time in the case of the CAST benefit from injury. The priority is to consider the continuous casting time of the DPS and changes it. And we earned 2 +3 flogging is 0.3 to 0.4 seconds of whipping damage is 1177 * 0.4, which is probably earned 300 to 400 damage, but if the 2 + led to the extension of DOT After the second, the loss rate is the DOT's audience and injury values. For it is lost touch 607 / 1.5 = 404. Generally speaking, though you may think that 2 + 3, but still lost Conclusion 2: 2 +3 proceeds on the premise that adjustment to get seamless on the DOT, otherwise it could cause damage losses. Although Sec flogging return, but we should take any course of circulation throughout the% DOT top priority. DPS of the limit cycle, may be seen 3 times to 5 times 2 +3, but definitely not too frequent use of 2 + 3, it will lead to low DPS you! ! Is 2 + 3 will be adjusted to remove the rapid addition of a third cycle of 4T8 controls. But this means people can be very real and, its difficult to control favorably 2.4 of Sec difficult to whip high output means. Four: the use of jewelry (preferably use the Haemophilus / PS: nonsense) here to remove bloodthirsty state analysis, the optimal placement of jewelry location. First, we look at TBC3. 13 in the AM DPS to manually trigger a few good accessories. 1: Skull of Gul'dan Binds when picked up Unique Trinket Requires Level 70 Equip: Improves hit rating by 25. Equip: Increases spell power by 55. Use: absorb the energy in the skull, so haste rating by 175 for 20 sec. Previous 123 Next copy the articles address and recommend it to friends on QQ and MSN 2: The sorcery of cranial Binds when picked up Unique Trinket Requires Level 70 Equip: Increases spell power by 53. Use: Increases spell power by 211 points for 20 seconds. 3: changing the Naaru Binds when picked up Unique Trinket sheet Requires Level 70 Equip: Improves haste rating by 54. Use: Summons an energy for 15 seconds, the circle. When the caster standing in the circle, you can get 320 spell power bonus. First, we look at the skills center of the CD time. 1: 20 seconds of injury law skills CD largest jewelry jewelry jewelry method using the number of injury time to use touch 15 seconds 2 30 seconds heart bursts 7 seconds 3 21 seconds 24 seconds 1 24 seconds plague off 12 seconds 2 24 seconds whipping / pain, N / AN / A is the best jewelry skills to meet the maximum use of the above number. Maximum number of skills required to use touch to open jewelry after the release of the first 3.5 seconds to open a jewelry touch the heart after the storm, the release of the first 4.5 seconds in the heart of violence plague the plague can not just open the release of 4.5 seconds to open jewelry jewelry off after 7.5 seconds First off the release of the first and destroy the plague which can be said better control. Eat a plague, off to eat 2 times. Off can not find a place to insert directly into 2 segments whipping forget. Then we should pay attention to is the heart of violent conflict and maximize the use of. Because heart bursts CD is 5.5 seconds, so the control accessories 4.5 seconds time to first heart bursts or the release of better control. Finally, the problem is the touch, and as much as possible to open the jewelry after the release of two public CD touch. That is the best time to open the jewelry is 1: Touch the remaining 5 seconds - 0 seconds this time to open. Or before the open on the touch. 2: Do not mind the storm has just opened immediately after the release. Wait at least a GCD. 3: Do not release immediately after the plague had just opened. Wait at least 3 GCD. 4: open jewelry, the convergence is off to insert the link, no link is inserted in paragraph 2 flogging. Summarize the contact and open jewelry heart burst then you should be connected to the cycle, or not higher than a GCD is: 20 seconds, regardless of skill jewelry injury law order. 1: Jewelry + touch + heart bursts. 2: Jewelry + touch + + (plague / off) + heart bursts injury law for 15 seconds, do not discuss jewelry,wow gold tips, jewelry can be opened in accordance with 20 seconds, twice as much as possible so that the heart on the line to enjoy the violence. Our rapid jewelry, after the opening spell in the DOT. 1: (off / plague / touch) + Jewelry + / mind blast / Flay. Less written about jewelry, there is not complete, you need to add, I hope you wing to update for your reference. Five: State F 3. 13 crit, haste, spell damage, haste potions, destruction potions bloodthirsty state and other special equipment of the trade-offs and recommendations. New posts here temporarily discussed. Post too long. Posts written a little more, on the fifth point, and the novice at the local, planning for new posts, the Citie is not updated, of course, wrong place welcome that change. Previous 123 Next copy the articles address and recommend it to friends on QQ and MSNRelated Articles:


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